/*
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package simulatefire.Building.RoomParts;

/**
 *
 * @author Nicolas
 * @version $Revision: 1.0 $
 */
public class Furniture extends RoomParts {
    
    /**
     * Method getRoomPartsSymbol.
     * @return char
     */
    @Override
    public char getRoomPartsSymbol(){
        if(this.onFire == 0) return 'O';
        if(this.onFire <50) return 'f';
        return 'F';
    }
    
}
